The Top 10 Global Badge in Roblox Makeup All Stars
One badge exists: ALL STARS: Top 10 Globally. It is awarded for reaching the top 10 of the game's global leaderboard. Roblox reports 135 awards across 5.7 million visits — a rounding-error slice of everyone who has ever played.
Makeup All Stars has exactly one badge. That is unusual for a Roblox game three weeks into its life, and it tells you what the developer thinks the achievement is worth: not "played ten rounds", not "bought a pass" — a single badge for reaching the global top 10, awarded once and kept.
The badge's name, as Roblox lists it, is ALL STARS: Top 10 Globally. Its description reads, in the developer's own words, that it is awarded for reaching the top 10 on the global leaderboard. There is no second tier, no participation badge and no seasonal variant.
The numbers, honestly read
| Official figure (Roblox, 25 Oct 2026) | Value |
|---|---|
| Badge awards in total | 135 |
| Awards in the past day | 2 |
| Share of players who hold it | 0.0% |
| Lifetime visits to the game | 5,724,275 |
| Badge created | 5 Oct 2026 |
Three things fall out of that table without any guessing.
135 is a rounding error against 5.7 million visits. Divide one by the other and the badge lands at roughly one award per 42,000 visits. Roblox's own display rounds the share of players down to 0.0%, which is a blunt way of saying the same thing.
The badge has existed for about twenty days. It was created on 5 October, the day after the game launched, so 135 awards over twenty days averages out at roughly seven a day. The past-day figure of 2 is below that average, which is a normal shape for this kind of board: bursts when the game is being pushed, quiet days in between.
A top-10 board is a small, self-limiting club. Ten slots, a badge that anyone who reaches them keeps. Every new holder makes the next one harder to earn, because a player who reaches the top 10 does not have to leave it. That is a very different structure from a badge for playing 100 rounds, and it explains the number better than any claim about difficulty.
What "global leaderboard" means in a 10-player game
Servers hold 10 players. The leaderboard is global, which means the thing you are climbing is not your server — it is everyone playing the game at once, across every region and every device. Your round only ever shows you nine other people, so the leaderboard is invisible while you play it. You get no in-round signal that you are close.
That is the honest difficulty of this badge. It is not a skill wall in the usual sense; it is a visibility problem. The people holding it are the ones who played enough rounds, consistently enough, that a global board noticed them.
How people actually get there
Nothing in the game's public description states which statistic the global leaderboard ranks, so treat any guide that hands you an exact formula as fiction. What the design of the game does tell you is where consistent advantage comes from:
- Volume, played well. A global board rewards accumulation. Sessions of three to five rounds, repeated, beat one long weekend.
- On-theme looks. The room votes, the vote is what ranks looks in a battle, and a look that reads instantly collects more of them. The habits that win a room are on beauty battles.
- A reusable palette. The saved colours and Look Book slots that VIP unlocks exist to remove setup time. On a global board, setup time is lost rounds.
- Playing at the game's pace, not yours. The game updates often — it was last updated on 25 October 2026, three weeks after launch. Themes change; a player who adapts keeps placing while a player who found one winning look does not.
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What the badge does not mean
- It is not a rank you defend. Roblox awards it for reaching the top 10; holding the badge is a record of having done so.
- It is not purchasable, boosted or tradable. None of the three game passes mentions the badge or the leaderboard; the passes sell coins, cosmetics and level unlocks. Anyone claiming a pass "gets you top 10" is describing a different game.
- It is not a measure of talent at makeup. In a game where the audience is nine other players voting on a card, the board measures persistence in that loop. That is a real skill, just not the one the badge's name suggests.
Is it worth chasing?
If you are three weeks into the game and enjoying the loop, the badge is the only long-term target the game offers, so yes — with one condition. Chase it as an outcome of playing well rather than as a project. The players who hold it did not find a shortcut; they played a lot of themed rounds and made looks that read.
If you are still deciding whether the game is for you, the badge is the wrong reason to start. Play three rounds free, then read the beginner guide before spending anything. The passes page prices out what money can and cannot buy, and the FAQ answers the rest in a paragraph each.


