Makeup All Stars

How to Play Makeup All Stars on Roblox

Quick answer

Join a server, open the styling station, paint a face with the makeup tools, then style hair and lashes before the themed battle starts. When the looks go up, vote for someone else's. Coins land after the round and buy items from the daily shop.

Makeup All Stars asks for three things before it asks for anything else: a face you painted, hair you styled, and lashes you chose. Get those in place and a themed beauty battle is just the part where other people look at your work. The rest of this page walks the loop in the order you actually meet it, and flags the places where a new player loses a round for a reason that has nothing to do with talent.

Getting into the game

The game is free on Roblox and opens straight into a server; there is no level gate in front of playing. Servers hold 10 players, so queues are short and rooms fill fast. Roblox lists the game under Roleplay & Avatar Sim, with Dress Up as the sub-genre, and the store description says it was built to work well on every device type — phone, tablet and desktop all play the same rounds.

One practical note about that 10-player cap: it is the single biggest influence on how your look should be designed. Ten people means a small stage. Details that need a close-up do not survive, and a look built for a screenshot is not the same as a look built for a card on someone's phone.

The three things you customise

The face. Makeup is painted on rather than assembled from preset "full looks". Skin, eye and gloss colour can be pulled from a colour wheel, and the paid finishes (Metallic and Glitter) are a VIP perk rather than a default. If you are free to play, plan in flat colour and put your effort into placement.

The hair. Hairstyles sit behind two different walls: some are available, some are level-locked, and the 399 Robux pass exists specifically to open the level-locked set early. The pass description puts that set at over 60 looks covering hairstyles, accessories and lashes.

The lashes. Lashes are their own slot, not an eye detail, and two styles — Drama and Extra — are VIP-only according to the VIP pass description. This is the one place where a free player is genuinely limited by a purchase rather than by playtime, so decide early whether that matters to you.

The bare avatar before any styling — the blank canvas every round starts from

Read the theme before you touch the tools

The theme is the entire brief. It is also the thing new players skim, because the styling screen is more interesting than a line of text. A room of ten will usually contain two or three looks that are well executed and off-theme; they lose to a simpler look that answered the question. Before you paint anything, say the theme back to yourself in one sentence and build the most obvious version of it. Obvious reads from across a room.

The round, in order

StageWhat happensWhat you should be doing
Theme dropsThe round names its themeDecide the single strongest idea before you open the tools
StylingYou paint the face, pick hair, add lashesColour first, detail second — block the look in before you refine
Looks go upThe room sees the entriesNothing to do but wait; this is why silhouette matters
VotePlayers vote for their favourite creationsVote for the look that answered the theme, not the one you like as a person
RewardThe round pays coinsCoins, not items — the items come from the shop
ShopDaily shop rotates its stockSpend on something you will actually use next round

Nothing in that table is optional, and the two stages people rush are the two that decide the result: the theme read at the start and the vote at the end. The vote is not a formality — it is the mechanism the game uses to rank looks, so how voting works is worth understanding properly.

Playing on a phone

The game runs on every device type, and the styling tools are the part that suffers most on a small screen: a colour wheel is fiddly with a thumb and fine detail is hard to judge at arm's length. Two adjustments help. First, block in big shapes on mobile and refine later on desktop if you play both. Second, judge your look at the size the room sees it — zoom out mentally, or literally step back from the screen, before you commit.

Coins, and why the shop is not the pass

Coins are the free currency and they come out of rounds. The daily shop takes coins and rotates what it offers, which is why the 399 pass is careful to say that shop items are not included: passes open level-locked looks, the shop sells stock. A player who assumes the big pass buys everything will be disappointed by a shop they still cannot empty.

The 2x Coins pass (99 Robux) doubles round payouts, and VIP (199) multiplies them by 1.5. Both descriptions talk about round earnings, and both are sold separately, so treat them as two separate decisions rather than a ladder. The full economics, including which pass pays for itself first, are on the coins and passes page.

First-session mistakes worth skipping

  • Painting before deciding. The look gets built around whatever tool you opened first instead of around the theme.
  • Buying a pass in the first ten minutes. The cheapest pass speeds up a loop you have not tested yet.
  • Ignoring the vote. Voting is how the room ranks looks; skipping it means you never learn what wins.
  • Designing for the close-up. Ten players see a card, not a portrait.
  • Treating the daily shop as permanent. It rotates; buying blind wastes coins you earned slowly.

Once the loop is familiar, the next thing worth learning is how to make a look win consistently — that is the beauty battles guide. If you are still deciding whether the game is for you, the beginner guide covers the first few sessions without assuming you have spent anything.