Roblox Makeup All Stars Beginner Guide
Your first sessions are about one thing: rounds. Every round you finish pays coins, and coins buy items. Don't buy a game pass until you know whether you like the styling loop — the 2x Coins pass is the cheapest way to speed up the same loop.
The first hour of Makeup All Stars is not about unlocking anything. It is about finding out whether the loop — style, battle, vote, collect — is a loop you want to repeat, because everything that costs Robux in this game speeds up that loop rather than replacing it. A player who spends 399 Robux in the first ten minutes has bought the second half of a game they have not tried yet.
Here is the order that keeps you from wasting both coins and Robux.
Three rounds before any decision
Three rounds is enough to see the parts that matter. You will meet three different themes, which shows you how wide the briefs get; you will see what the room rewards, which is rarely the most technical look; and you will collect coins from rounds, which tells you the actual pace of income — slowly, in the way the game intends, rather than in the way a pass turns it into.
Three rounds is also enough to notice the one thing that decides whether the game is for you: whether you enjoy painting a face at speed. If you do not, no pass fixes that, and the game's own description does not pretend otherwise — it sells cosmetics, not content.
Where coins come from, and where they go
Coins are earned by playing rounds and they buy items in the daily shop. That is the entire free economy, and the two halves behave differently:
- Rounds pay out at a pace you control only by playing more.
- The daily shop rotates, so the stock you are looking at today may not be there tomorrow.
- Level-locked items are not shop stock. They open as you level, or instantly if you buy the 399 pass.
The distinction matters because the biggest pass in the game explicitly says shop items are not included. If you are free to play, the shop is your only shopping channel, and rotating stock means coins are worth spending rather than hoarding forever.
A spending order that keeps you flexible
| Priority | What | Why first |
|---|---|---|
| 1 | Lashes you like | They change a look more than any other single slot at room distance |
| 2 | Hair you will use in a theme | Hair frames the whole look and is visible from across the room |
| 3 | A second face colour or gloss | Cheap variation — the same look reads differently in another palette |
| 4 | Anything you cannot see on a card | Last, because nobody in a 10-player room will see it |
That order is about visibility rather than rarity, because the audience in this game is small and close to a card, not a beauty close-up.
When a pass is actually worth it
All three passes were written by the developer and describe round earnings or locked items, so the question is not "which is best" but "which one fixes a problem you actually have".
2x Coins — 99 Robux. The cheapest and the least disruptive. It doubles coins from each round, permanently. If you are playing a lot and the shop feels slow, this is the pass that answers that specific complaint. It does not unlock anything and it does not make your looks better.

VIP — 199 Robux. A bundle of quality-of-life changes: 1.5x coins from every round, the two VIP lashes (Drama and Extra), a VIP slot in the daily shop, Metallic and Glitter finishes, any skin, hair, eye and gloss colour from the wheel, 24 saved colours, 24 Look Book slots and a 100-look gallery. The saved colours and the gallery are the underrated part: they turn the styling step into something you can reuse instead of rebuilding from scratch each round.
Unlock ALL Level Locked Items + VIP — 399 Robux. Everything in VIP plus every level-locked hairstyle, accessory and lash, over 60 looks, immediately. The honest way to read the price is subtractive: 399 minus the 199 VIP it contains leaves 200 Robux for skipping the level grind. If you intend to play for months, that grind is the game. If you want the look library now, that is what the 200 buys.
A note on the two earning passes: VIP says 1.5x coins from every round, and 2x Coins says 2x from each round. Both are described in terms of round payouts and they are sold separately; the store does not state how the two combine, so plan as though you are picking one, and let the game show you the rest.
A daily rhythm that works
Makeup All Stars is a short-session game, so the rhythm that suits it is small and frequent:
- Open with the shop. Prices and stock rotate; knowing today's stock changes what you spend the session's coins on.
- Play three to five rounds. Enough to earn, short enough that you do not start styling on autopilot.
- Screenshot the looks you liked — yours and other people's. The room is the best reference library this game has.
- Spend when a theme repeats. Coins spent on something you will use in a theme you have already seen are the safest coins you will ever spend.
Beginner mistakes that cost real coins
- Buying the shop's whole front page. Rotating stock punishes panic buying; one good item beats four you never wear.
- Ignoring lashes because they are small on the icon. They are the highest-visibility slot in the game at card size.
- Rebuilding the same face every round. The saved-colour slots and Look Book exist for exactly this; use them even if only the VIP sizes are generous.
- Chasing the top 10 in week one. 135 players hold that badge in total; it is a leaderboard outcome, not a beginner goal. The badge page explains the shape of it.
- Believing a codes list. The game has no code system advertised on its Roblox page; rewards come from rounds and the shop.
When you are ready to make looks that actually win rounds, go to beauty battles. When you want the round mechanics in order first, how to play has the walkthrough.


